Daniel Godinho's Portfolio page is: www.danielgodinho3d.blogspot.com
Lisa Richards Digital Artist
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Wednesday, August 14, 2013
UDK- Mechanics Test for Link DeathMatch
Daniel Godinho's Portfolio page is: www.danielgodinho3d.blogspot.com
Labels:
3D,
character,
concept,
Game Mechanics,
Mock up,
Programming,
UDK,
Unreal Engine
Tuesday, June 4, 2013
The Flying Alphabet
So for the past three to four months I've been working on a contract with Vikingo Games to make an reality augmented children's book.
We recently submitted our app for approval to the App Store. It is such an exciting feeling to see everything come together.
We also shot a little demo of the the book and here it is....
I did illustrations, 3D modelling, animation, UI design, and actual wrote some shader scripts!
My boss handled the major programming which he did such a great job at.
This was a great project to work on and hopefully I'll get more contracts like this. It was so fun.
We recently submitted our app for approval to the App Store. It is such an exciting feeling to see everything come together.
We also shot a little demo of the the book and here it is....
I did illustrations, 3D modelling, animation, UI design, and actual wrote some shader scripts!
My boss handled the major programming which he did such a great job at.
This was a great project to work on and hopefully I'll get more contracts like this. It was so fun.
Friday, February 8, 2013
Why dont you work?!
Been importing things into Unity recently. I've been exporting with .fbx from 3DS Max
So i have this astronaut that has an animation. But when I import in him into Unity it looks like his normals are flipped. They arent in max but the error is this weird see thru mesh thing...
Any way so far I've checked to make sure the shader is marked Diffuse instead of Transparent/Diffuse
Played with the Axis Converison... Going to do more research. Hopefully something works.
Wednesday, November 14, 2012
Interior Tactical Boat
This concept was created by http://torvenius.deviantart.com/
I need to add more fog above and populate the scene abit more by adding more piping.
Need to work on the computer area abit more
I need to add more fog above and populate the scene abit more by adding more piping.
Need to work on the computer area abit more
Tuesday, October 16, 2012
Alley Scene
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Based concept was from Avatar. This concept was done by Seth Engstrom. Minus my perspective notes. |
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Began my blockout |
Still have some more work to do. Teacher wants the floor to be redone.
Friday, April 13, 2012
WIP Gomamon
Doing a little competition at school. We have to do either an existing pokemon or digimon character. I chose Gomamon. Up to this point only took me a few hours if i have time this weekend I'll finish him.
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