Friday, February 8, 2013

Why dont you work?!



Been importing things into Unity recently. I've been exporting with .fbx from 3DS Max

So i have this astronaut that has an animation. But when I import in him into Unity it looks like his normals are flipped. They arent  in max but  the error is this weird see thru mesh thing...

Any way so far I've checked to make sure the shader is marked Diffuse instead of Transparent/Diffuse

Played with the Axis Converison... Going to do more research. Hopefully something works.



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