Friday, February 8, 2013

Why dont you work?!



Been importing things into Unity recently. I've been exporting with .fbx from 3DS Max

So i have this astronaut that has an animation. But when I import in him into Unity it looks like his normals are flipped. They arent  in max but  the error is this weird see thru mesh thing...

Any way so far I've checked to make sure the shader is marked Diffuse instead of Transparent/Diffuse

Played with the Axis Converison... Going to do more research. Hopefully something works.



Wednesday, January 30, 2013

Game in Production



Currently developing a prototype for 2 mobile games. Once we get the 1st levels done on each game I'll post the progress.

Both games will be sold together so 2 games for a dollar, how can you beat that?


Now back to the grindstone.

Tuesday, January 29, 2013

Sketches




 Sketch book dump. Currently painting the girl. She is my Sugar Rush character inspired by Wreck It Ralph.
Also the notes with the house is what I want to make in 3D. I should be able to finish it once I get done with my freelance work. 

Wednesday, January 2, 2013

Back From Holidays




Hello all,

Back from my holiday. I shall be updating soon with more characters and environment pieces.

I also will be putting up a Wolf my friend modeled. I get the honor of texturing and rigging it. I'm pretty excited about it.

Hope you all had a wonderful holiday and may we all have a fantastic new year!

Wednesday, November 14, 2012

Interior Tactical Boat

This concept was created by http://torvenius.deviantart.com/ 



I need to add more fog above and populate the scene abit more by adding more piping.

Need to work on the computer area abit more

Tuesday, October 16, 2012

Alley Scene

Based concept was from Avatar. This concept was done by Seth Engstrom. Minus my perspective
notes.

Began my blockout


Still have some more work to do. Teacher wants the floor to be redone.