Wednesday, April 17, 2013

Allo there!

Sorry I havent been updating been very busy with work and other contracts.
So I decided to show you a rejected page from the Alphabet book I'm working on for Vikingo Games
It is a rejected page due to the similarities of Rocket to Astronaut. So it was scrapped to make way for another subject matter for R.
So without further ado here is R for Rocket.
 

This is a WIP piece. It features Deadpool and Weasel. (both owned by Marvel)
Been working off and on with this piece. I'll post up the final image when its done.

Tuesday, February 12, 2013

Solution to Unity Probelm

So I had this probelm where Unity thought my normals were flipped.

Thankfully after days of going to forums and researching a solution was found.

If you create a Shader script and paste this in

Shader "Custom/NewShader" {

Properties {

        _Color ("Main Color", Color) = (1,1,1,0)

        _MainTex ("Base (RGB)", 2D) = "white" {}

    }

    SubShader {

        Pass {

            Cull Off

            Material {

                Diffuse [_Color]

                Ambient [_Color]

            }

            Lighting On

            SetTexture [_MainTex] {

                Combine texture * primary DOUBLE, texture * primary

            }

        }

    }

}

Then you save. Create a material and select custom in the drop down menu. This will give you the option to pick your "New Shader"   Once you have it set up like that you just pick your texture for the mesh and apply to the mesh. VOILA le done.

Art of Wojtek Fus: Resources

Awesome Blog with tons of resources 

Art of Wojtek Fus: Resources:

Friday, February 8, 2013

Why dont you work?!



Been importing things into Unity recently. I've been exporting with .fbx from 3DS Max

So i have this astronaut that has an animation. But when I import in him into Unity it looks like his normals are flipped. They arent  in max but  the error is this weird see thru mesh thing...

Any way so far I've checked to make sure the shader is marked Diffuse instead of Transparent/Diffuse

Played with the Axis Converison... Going to do more research. Hopefully something works.



Wednesday, January 30, 2013

Game in Production



Currently developing a prototype for 2 mobile games. Once we get the 1st levels done on each game I'll post the progress.

Both games will be sold together so 2 games for a dollar, how can you beat that?


Now back to the grindstone.

Tuesday, January 29, 2013

Sketches




 Sketch book dump. Currently painting the girl. She is my Sugar Rush character inspired by Wreck It Ralph.
Also the notes with the house is what I want to make in 3D. I should be able to finish it once I get done with my freelance work. 

Wednesday, January 2, 2013

Back From Holidays




Hello all,

Back from my holiday. I shall be updating soon with more characters and environment pieces.

I also will be putting up a Wolf my friend modeled. I get the honor of texturing and rigging it. I'm pretty excited about it.

Hope you all had a wonderful holiday and may we all have a fantastic new year!