Been importing things into Unity recently. I've been exporting with .fbx from 3DS Max
So i have this astronaut that has an animation. But when I import in him into Unity it looks like his normals are flipped. They arent in max but the error is this weird see thru mesh thing...
Any way so far I've checked to make sure the shader is marked Diffuse instead of Transparent/Diffuse
Played with the Axis Converison... Going to do more research. Hopefully something works.
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